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amire::common::TMatrix< type > Member List

This is the complete list of members for amire::common::TMatrix< type >, including all inherited members.
add(const TMatrix< type > &m)amire::common::TMatrix< type > [inline]
add(const TMatrix< type > &first, const TMatrix< type > &second)amire::common::TMatrix< type > [inline]
det()amire::common::TMatrix< type > [inline]
dotLeft(type x, type y, type z) constamire::common::TMatrix< type > [inline]
dotLeft(const TVector3D< type > &v) constamire::common::TMatrix< type > [inline]
dotLeft(const TVector3D< type > &v1, TVector3D< type > &v2) constamire::common::TMatrix< type > [inline]
dotLeft(type &x, type &y, type &z, TVector3D< type > &v) constamire::common::TMatrix< type > [inline]
dotLeft(const TVector3D< type > &v, type &x, type &y, type &z) constamire::common::TMatrix< type > [inline]
dotLeft(type x1, type y1, type z1, type &x2, type &y2, type &z2) constamire::common::TMatrix< type > [inline]
dotLeft(const TVector3D< type > &v, type &x, type &y, type &z, type &w) constamire::common::TMatrix< type > [inline]
dotLeft(type x1, type y1, type z1, type &x2, type &y2, type &z2, type &w2) constamire::common::TMatrix< type > [inline]
dotLeft(type x1, type y1, type z1, type w1, type &x2, type &y2, type &z2, type &w2) constamire::common::TMatrix< type > [inline]
dotLeft(const TMatrix< type > &m)amire::common::TMatrix< type > [inline]
dotLeft(const TMatrix< type > &first, const TMatrix< type > &second)amire::common::TMatrix< type > [inline]
dotRight(type x, type y, type z) constamire::common::TMatrix< type > [inline]
dotRight(const TVector3D< type > &v) constamire::common::TMatrix< type > [inline]
dotRight(const TVector3D< type > &v1, TVector3D< type > &v2) constamire::common::TMatrix< type > [inline]
dotRight(type x, type y, type z, TVector3D< type > &v) constamire::common::TMatrix< type > [inline]
dotRight(const TVector3D< type > &v, type &x, type &y, type &z) constamire::common::TMatrix< type > [inline]
dotRight(type x1, type y1, type z1, type &x2, type &y2, type &z2) constamire::common::TMatrix< type > [inline]
dotRight(const TVector3D< type > &v, type &x, type &y, type &z, type &w) constamire::common::TMatrix< type > [inline]
dotRight(type x1, type y1, type z1, type &x2, type &y2, type &z2, type &w2) constamire::common::TMatrix< type > [inline]
dotRight(type x1, type y1, type z1, type w1, type &x2, type &y2, type &z2, type &w2) constamire::common::TMatrix< type > [inline]
dotRight(const TMatrix< type > &m)amire::common::TMatrix< type > [inline]
dotRight(const TMatrix< type > &first, const TMatrix< type > &second)amire::common::TMatrix< type > [inline]
elementsamire::common::TMatrix< type >
getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar)amire::common::TMatrix< type > [inline]
getOrtho(type &left, type &right, type &bottom, type &top, type &zNear, type &zFar)amire::common::TMatrix< type > [inline]
getPerspective(type fovy, type aspect, type zNear, type zFar)amire::common::TMatrix< type > [inline]
identity()amire::common::TMatrix< type > [inline]
inverse()amire::common::TMatrix< type > [inline]
inverse(const TMatrix< type > &m)amire::common::TMatrix< type > [inline]
operator<<(std::ostream &out, const TMatrix< type > &m)amire::common::TMatrix< type > [friend]
operator=(const TMatrix< float > &m)amire::common::TMatrix< type > [inline]
operator=(const TMatrix< double > &m)amire::common::TMatrix< type > [inline]
print(std::ostream &out) constamire::common::TMatrix< type > [inline]
rotateDotLeft(type angle, const TVector3D< type > &v)amire::common::TMatrix< type > [inline]
rotateDotLeft(type angle, type x, type y, type z)amire::common::TMatrix< type > [inline]
rotateDotLeft(const TMatrix< type > &m, type angle, type x, type y, type z)amire::common::TMatrix< type > [inline]
rotateDotRight(type angle, const TVector3D< type > &v)amire::common::TMatrix< type > [inline]
rotateDotRight(type angle, type x, type y, type z)amire::common::TMatrix< type > [inline]
rotateDotRight(const TMatrix< type > &m, type angle, type x, type y, type z)amire::common::TMatrix< type > [inline]
rotateXAxisDotLeft(type angle)amire::common::TMatrix< type > [inline]
rotateXAxisDotLeft(const TMatrix< type > &m, type angle)amire::common::TMatrix< type > [inline]
rotateYAxisDotLeft(type angle)amire::common::TMatrix< type > [inline]
rotateYAxisDotLeft(const TMatrix< type > &m, type angle)amire::common::TMatrix< type > [inline]
rotateZAxisDotLeft(type angle)amire::common::TMatrix< type > [inline]
rotateZAxisDotLeft(const TMatrix< type > &m, type angle)amire::common::TMatrix< type > [inline]
rotateZAxisDotRight(type angle)amire::common::TMatrix< type > [inline]
rotateZAxisDotRight(const TMatrix< type > &m, type angle)amire::common::TMatrix< type > [inline]
scaleDotLeft(const TVector3D< type > &scale)amire::common::TMatrix< type > [inline]
scaleDotLeft(type scaleX, type scaleY, type scaleZ)amire::common::TMatrix< type > [inline]
scaleDotLeft(const TMatrix< type > &m, const TVector3D< type > &scale)amire::common::TMatrix< type > [inline]
scaleDotLeft(const TMatrix< type > &m, type scaleX, type scaleY, type scaleZ)amire::common::TMatrix< type > [inline]
scaleDotRight(const TVector3D< type > &scale)amire::common::TMatrix< type > [inline]
scaleDotRight(type scaleX, type scaleY, type scaleZ)amire::common::TMatrix< type > [inline]
scaleDotRight(const TMatrix< type > &m, const TVector3D< type > &scale)amire::common::TMatrix< type > [inline]
scaleDotRight(const TMatrix< type > &m, type scaleX, type scaleY, type scaleZ)amire::common::TMatrix< type > [inline]
set(const double *m)amire::common::TMatrix< type > [inline]
set(const float *m)amire::common::TMatrix< type > [inline]
set(const TMatrix< double > &m)amire::common::TMatrix< type > [inline]
set(const TMatrix< float > &m)amire::common::TMatrix< type > [inline]
setFrustum(type left, type right, type bottom, type top, type zNear, type zFar)amire::common::TMatrix< type > [inline]
setOrientation(double *forward, double *up)amire::common::TMatrix< type > [inline]
setOrientation(float *forward, float *up)amire::common::TMatrix< type > [inline]
setOrientation(const TVector3D< type > &forward, const TVector3D< type > &up)amire::common::TMatrix< type > [inline]
setOrientation(type forwardX, type forwardY, type forwardZ, type upX, type upY, type upZ)amire::common::TMatrix< type > [inline]
setOrientation(double *forward, double *up, double *side)amire::common::TMatrix< type > [inline]
setOrientation(float *forward, float *up, float *side)amire::common::TMatrix< type > [inline]
setOrientation(const TVector3D< type > &forward, const TVector3D< type > &up, const TVector3D< type > &side)amire::common::TMatrix< type > [inline]
setOrientation(type forwardX, type forwardY, type forwardZ, type upX, type upY, type upZ, type sideX, type sideY, type sideZ)amire::common::TMatrix< type > [inline]
setOrtho(type left, type right, type bottom, type top, type zNear, type zFar)amire::common::TMatrix< type > [inline]
setPerspective(type fovy, type aspect, type zNear, type zFar)amire::common::TMatrix< type > [inline]
setRotateXAxis(type angle)amire::common::TMatrix< type > [inline]
setRotateYAxis(type angle)amire::common::TMatrix< type > [inline]
setRotateZAxis(type angle)amire::common::TMatrix< type > [inline]
setRotation(type angle, const TVector3D< type > &rotationAxis)amire::common::TMatrix< type > [inline]
setRotation(type angle, type x, type y, type z)amire::common::TMatrix< type > [inline]
setScale(float *scale)amire::common::TMatrix< type > [inline]
setScale(double *scale)amire::common::TMatrix< type > [inline]
setScale(const TVector3D< type > &scale)amire::common::TMatrix< type > [inline]
setScale(type scaleX, type scaleY, type scaleZ)amire::common::TMatrix< type > [inline]
setTranslate(double *translate)amire::common::TMatrix< type > [inline]
setTranslate(float *translate)amire::common::TMatrix< type > [inline]
setTranslate(const TVector3D< type > &translate)amire::common::TMatrix< type > [inline]
setTranslate(type translateX, type translateY, type translateZ)amire::common::TMatrix< type > [inline]
sub(const TMatrix< type > &m)amire::common::TMatrix< type > [inline]
sub(const TMatrix< type > &first, const TMatrix< type > &second)amire::common::TMatrix< type > [inline]
TMatrix()amire::common::TMatrix< type > [inline]
TMatrix(const double *m)amire::common::TMatrix< type > [inline]
TMatrix(const float *m)amire::common::TMatrix< type > [inline]
TMatrix(const TMatrix< double > &m)amire::common::TMatrix< type > [inline]
TMatrix(const TMatrix< float > &m)amire::common::TMatrix< type > [inline]
translateDotLeft(const TVector3D< type > &translate)amire::common::TMatrix< type > [inline]
translateDotLeft(type translateX, type translateY, type translateZ)amire::common::TMatrix< type > [inline]
translateDotLeft(const TMatrix< type > &m, const TVector3D< type > &translate)amire::common::TMatrix< type > [inline]
translateDotLeft(const TMatrix< type > &m, type translateX, type translateY, type translateZ)amire::common::TMatrix< type > [inline]
translateDotRight(const TVector3D< type > &translate)amire::common::TMatrix< type > [inline]
translateDotRight(type translateX, type translateY, type translateZ)amire::common::TMatrix< type > [inline]
translateDotRight(const TMatrix< type > &m, const TVector3D< type > &translate)amire::common::TMatrix< type > [inline]
translateDotRight(const TMatrix< type > &m, type translateX, type translateY, type translateZ)amire::common::TMatrix< type > [inline]
transpose()amire::common::TMatrix< type > [inline]

Generated on Tue May 20 17:23:56 2003 for AMIRE-Framework by doxygen1.3