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amire::component::RenderingHandler Class Reference

Inheritance diagram for amire::component::RenderingHandler:

amire::component::Handler amire::component::DisplayHandler amire::component::OccluderHandler amire::component::LightComponent List of all members.

Public Member Functions

virtual ~RenderingHandler ()
virtual bool getZRange (double &zNear, double &zFar)

Detailed Description

The RenderingHandler class is the base class for all OpenGL based call-back handlers. OpenGL rendering of several components requires to have a common depth range. Therefore, each handler must provide an approximation of its depth range (as exact as possible). The MREngine builds the depth range for all components by the minimal z-near and maximal z-far values.


Constructor & Destructor Documentation

virtual amire::component::RenderingHandler::~RenderingHandler  )  [virtual]
 


Member Function Documentation

virtual bool amire::component::RenderingHandler::getZRange double &  zNear,
double &  zFar
[virtual]
 

Must provide an approximation of the components depth range (as exact as possible).


The documentation for this class was generated from the following file:
Generated on Tue May 20 17:23:57 2003 for AMIRE-Framework by doxygen1.3