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Non-photorealistic rendering techniques for motion in computer games

Description
 

Still images often take advantage of stylized techniques to portray motion. Most of these techniques are commonly
used for dynamic images as well (e.g. for cartoons). Typically an artist abstracts the motion of a specific scene or
animation to illustrate movement. Depicting motion in real-time environments is no less essential and therefore a
similar approach would be desirable. Our approach is focused on three methods to stylize motion: squash-and-stretch,
multiple images, and motion lines.

Publications

   

Non-photorealistic rendering techniques for motion in computer games,
Haller M., Hanl C., Diephuis J., in ACM Computers in Entertainment (CIE), Vol. 2, Issue 4,
ACM Press, Oct./Dec. 2004.


Additional Data

   
 
 
 
The complex motion of the airplane is visualized by a combination of motion lines and multiple images.
The squash-and-stretch technique is mainly used for rendering a starship that starts moving at
the speed of light. A combination of the motion line technique and the usage of multiple
images produces a convincing motion experience.
 

Team

   
  • Christian Hanl
  • Michael Haller