Non-photorealistic rendering techniques for motion in computer games
Description
Still images often take advantage of stylized techniques to portray motion. Most of these techniques are commonly
used for dynamic
images as well (e.g. for cartoons). Typically an artist abstracts the motion of a specific scene or
animation to illustrate movement. Depicting
motion in real-time environments is no less essential and therefore a
similar approach would be desirable. Our approach is focused on three
methods to stylize motion: squash-and-stretch, multiple images, and motion lines.
Publications
Non-photorealistic rendering techniques for motion in computer games, Haller M., Hanl C., Diephuis J., in ACM Computers in Entertainment (CIE), Vol. 2, Issue 4, ACM Press, Oct./Dec. 2004.
Additional Data
The complex
motion of the airplane is visualized by a combination of motion
lines and multiple images.
The squash-and-stretch technique is mainly used for rendering a starship that starts moving at
the speed of light. A combination of the motion line technique and
the usage of multiple
images produces a convincing motion
experience.
Team
Christian Hanl
Michael Haller
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Last updated: 01 | 06 | 2005