Description
Project description

Publications
Papers, Journals

Additional Data
Snapshots, videos

Download Area
Source code

Team
Project members

 

Loose and Sketchy Algorithm in an AR environment

Description
 

In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to
render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a
NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames
per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with
both the real and virtual content rendered in a non-photorealistic style.

Publications

     

A Loose and Sketchy Approach in a Mediated Reality Environment, Haller M.,
Landerl F., Billinghurst M., in 3rd International Conference on Computer Graphics and
Interactive Techniques in Australasia and Southeast Asia, Graphite 2005, Nov. 29-Dec. 2,
2005, Dunedin, New Zealand.

A Mediated Reality Environment using a Loose and Sketchy rendering
technique
, Haller M., Landerl F., in proceedings of the 4th IEEE and ACM International
Symposium on Mixed and Augmented Reality, ISMAR 2005, pp. 184-185, Oct. 5-8, 2005,
Vienna, Austria.

More Sketchy, More AR, More Fun!, Haller M., Landerl F., Billinghurst M., ACM
SIGGRAPH 2005, Poster Session, August, 2005, Los Angeles, USA.

 


Additional Data

   

The pipeline of the real-time Loose and Sketchy algorithm.

sketchy-ar-us in use: the embedded snapshot shows the
view of what the users would see through the handheld
visor.
Gouraud rendered image.
Blurred colored image. Combination of color and
paper texture.
Adding particle-rendered
outlines.
Different brush textures for the strokes result in different
appearances of the scenario.
The still life without paper
texture and shading color.
Video of "sketchy-ar-us"
 

Team